Case studyStartup / FounderSpring 2025 – Spring 2026
Moneymon
A gamified app that started at Moneythink Finnovation and that I then built solo, end to end.
Moneymon · App screensStartup / Founder
TL;DR
- Role
- Founder; product, design & engineering
- Team
- Solo build after Finnovation [CONFIRM Finnovation team]
- Timeline
- Spring 2025 – Spring 2026
- Tools & stack
- React Native · Expo · TypeScript · Supabase · PostgreSQL
- Outcome
- [AWARD] at Moneythink Finnovation
01 · The problem
[PROBLEM HEADLINE]
[THE PROBLEM MONEYMON SOLVES AND FOR WHOM.]
02 · What I did
From competition idea to a solo build
Phase AOrigin
Moneymon started at Moneythink Finnovation, where it won [AWARD]. [WHAT THE PITCH WAS.]
Phase BProduct decisions
[THE CORE FEATURE CALLS, INCLUDING THE GAMIFIED LAYER.]
Phase CDesign
[HOW YOU DESIGNED THE APP.]
Phase DBuild
Built solo in React Native, Expo, and TypeScript on Supabase and PostgreSQL: a 14-table schema with Row Level Security, custom auth, and a gamified layer.
[APP SCREENS / SCHEMA DIAGRAM]
03 · Key tradeoff
[TRADEOFF HEADLINE]
[THE HARDEST TRADEOFF YOU MADE.]
04 · Outcome
[OUTCOME HEADLINE]
14
Table schema, built solo
With Row Level Security and custom auth. [OTHER RESULT: [METRIC]]
05 · Reflection
What I would do differently
[REFLECTION]